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-
- About The Routine
- -----------------
-
- I have always been interested in 3D-graphics & Texture mapping, yet
- I haven't found any really useful source code such which allow me
- to create fast moving texture-mapped graphics and of course 3D-
- graphics. For a long time I have been fighting for creating my own
- routines for these operations and finally I can say that I've done it.
- For a reason unknown I'm now providing you with THE SOURCE CODE of
- the texture mapping routine, hope you like it! You might probably
- notice that there is hardly any comments in it (or should I say
- NONE!?) Reason for that is because I'm so lazy! But if you are an
- experienced coder it's not a hard deal to find out how it is done!
- For now there is no SOURCE CODE for the 3D ...Yet! I'm still doing
- some optimizing, but there is a demonstration for 3D too! The code
- is written for TASM 3.1 Ideal mode and should be translated with the
- /m2 option. This source code is written for 386/486 machines ONLY!
- and it won't therefore work on 286 or less powerful processors :-).
-
-
- Request
- -------
-
- If you liked the routines and have something to say about them,
- it would be nice to have chat about 3D and texture mapping.
- For now I'm trying to figure out how to do Comanche-like graphics...
-
- You can reach me by Internet:
-
- phodju@otax.tky.hut.fi
-
-
- -Fantom
- Ultimate Brains
-
- 26.08.93
-
- P.S There might occur conflict between 3D-demo and QEMM memory
- manager, if so reset your machine and try again. You don't
- have to remove QEMM, because there is no protected mode used...
- but someday there will be!
-
-